function Ship()
{
}

Ship.Types = ["Mark I", "Mark II", "Mark III", "Mark IV"];
Ship.Firepower = [1,2,4,8];
Ship.Armor = [1,2,4,8];
//Ship.Cost = [10,40,160,640]
Ship.Cost = [10,20,40,80]
Ship.Tech = [1000,10000,100000,0]

Ship.ColonyFirepower = 32;  // equivilant firepower required to construct a colony
